// Fill out your copyright notice in the Description page of Project Settings.

#include "RPG.h"
#include "RPGWorldSettings.h"


ARPGWorldSettings::ARPGWorldSettings(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{
	ItemDataTable = NULL;
	SpawnClass = TSubclassOf<APickupActor>(APickupActor::StaticClass());
}

